Creative Teaching for the 21st Century
Learning & the Brain Conference February 2013
R. Keith Sawyer, PhD
Washington University, St. Louis / Atari
Newsweek: Creativity in America
BusinessWeek: The Innovation Economy
The Challenge: There's some concern that we're not creating the creative graduates that we need
Tapping America's Potential: The Education for Innovation Initiative (report from the Business Round Table) July 2005
Innovate America (report from Council on Competitiveness)
Rising Above the Gathering Storm
According to these reports, we need:
- Better K-12 education
- Increased Higher Education quality and funding
- Increased R&D funding
- Intellectual property protection and tax credits
The focus of all of these reports is on improved education
Missing: an understanding of how innovation works, how people learn for creativity, and how to redesign schools
*
Broadly accepted view that creativity is the lone genius having the lightbulb flash of insight
But in reality, there's always a story of collaboration behind innovation - Group Genius (his book)
A lot of books talking about how the Internet is bringing us into a new era of collective intelligence (e.g., Infotopia, Democratizing Innovation, Wikinomics, The Wisdom of Crowds)
Model of producers and consumers as separate entities is no longer accurate. Web 2.0 is blurring the boundaries.
Most creativity studies have focused on what's going on in an individual's mind. But examining collaborative creativity allows us to explore how the sum of the parts can be more than the whole. (e.g., improv jazz or theater troupes)
The Creative Classroom (book Structure and Improvisation in Creative Teaching)
- The core is collaborative conversation,
- where the classroom flow is improvisational:
- Teacher and students build knowledge together, and
- unexpected insights emerge.
*I have really been trying to do this this semester, and my classes have come to some extraordinary insights that I have never thought of before, but I also worry that I'm not channeling and guiding them sufficiently to prepare them in the curriculum as well as I need to.
What we shouldn't do: Instructionism (Seymour Papert)
- Knowledge is a collection of static facts and procedures
- The goal of schooling is to get these facts and procedures into students' heads
- Teachers know these facts and procedures; their job is to transmit them (transmission and aquisition model)
- Curriculum: Simple facts and procedures should be learned first
- Assessment: To evaluate learning, assess how many facts and procedures have been acquired
Where's the creative learning? Problems with Instructionism:
- The knowledge acquired is relatively superficial
- Retention is low
- Transfer to new situations is weak
- Ability to integrate knowledge is weak
- Ability to work adaptively with knowledge is weak
Creative learning
- Knowledge: Deeper conceptual understanding
- The goal of schooling: Prepare students to build new knowledge
- Teachers: Scaffold and facilitate collaborative knowledge building
- Curriculum: Integrated and contextualized knowledge
- Assessment: Formative and authentic
Sawyer, 2006, Cambridge Handbook of the Learning Sciences
Fundamentally opposed to Instructionism
Active Learning
- Students work with, and use, facts/skills/concepts as they solve complex real-world problems (learning facts and procedures in context)
- Students work in collaborative teams because the tasks are demanding (authentic need for collaboration, not just for the hell of it)
- The professor guides and supports students as they work on their projects and problems
This is the kind of learning environment you need if you want creative output/learning
The Key Components
- Start with a problem or design challenge
- Students explore the problem through inquiry and discussion
- Students work to find solutions
- The process must be guided by the instructor
- Students create tangible products that address the problem (there is more and more lit proving that externalizing learning through the creation of products (design thinking) improves learning and retention
- Prototypes and sub-tasks are required elements
Four Challenges for Instructors
1. Identifying a good problem or design challenge (within ZPD, closely connected to core)
2. Helping students learn actively
3. Fostering effective collaboration
4. Supporting the creation of shared artifacts and effective critiques
The Vision is Taking Shape
InvenTeams (Lemelson-MIT) (Excite, Empower, Encourage) http://web.mit.edu/Inventeams/
Camp Invention http://www.campinvention.org/
Wireless Handhelds - he showed a really cool software in which teacher can track which students are working with whom and what they're working on, but didn't mention the name
Integrated Teaching and Learning Laboratory, UC Boulder http://itll.colorado.edu No lecture halls, just spaces for kids to get together and work collaboratively
How do we get there?
Myth: The flash of insight, Reality: Emergence over time
Myth: Straight path to success, Reality: Multiple dead ends
Myth: The lone genius, Reality: Small ideas from many people
Tapping the Creativity of Teachers
In innovative organizations, professionals:
- Continually learn
- Work collaboratively
- Engage in 'mutual tinkering' where small sparks add up to big ideas
- Change teams, assignments, and organizations frequently (not as much in education, but...)
The Take-Home Message
-Creativity is more important to our students and our society than at any time in history.
- Recent research shows...
Bah! He went fast and then blanked the screen!
No silver bullet that's going to change the face of schooling. It's what we have to do collaboratively to create the creative schools of the future.
Thursday, February 14, 2013
Charles K. Fadel - Creativity and innovation
Creativity and Innovation: From Man vs. Machine, to Man and Machine
Learning & the Brain February 2013
Charles K. Fadel, MBA
21st Century Skills
Our new world: VUCA - volatile, uncertain, complex, ambiguous
Race up the value chain, with low skilled jobs that can be done by machines at the bottom and creativity at the top
"I'm calling on our nation...to develop standards and assessments that don't simply.." Obama
video: Google's Ass-Kicking Self-driving car
http://m.youtube.com/watch?v=t9Fxp3HK6DI
video: Hatsune Miku "Vocaloid" - virtual pop star
Production planning model solved using linear programming would have taken 82 years in 1988, only 1 minute in 2003. Not just processor speed.
Imagine Google Goggles with Translate!
"We tend to overestimate the effect of tech in the short run and underestimate the effect in the long run." Roy Amara
Hype cycle for emerging technologies
Cloud computing = "synthetic neocortex"
We are on the road to ExoBrain - computing power equivalent, not the cognitive ability, within the next 7 years
"The future is already here - it's just not very evenly distributed." William Gibson
World of AI and instant search. So what do we teach for?
Wisdom
Ethics
Fluidity with tech
Adaptability
Resilience
Curiosity
Asking the right questions
Synthesizing/integrating
Creating!
Japanese proverb: "Hammer the nail that protrudes" We do this far too often in education. Individuality v. Conformity "The Geography of Thought" Which pencil? Same color or different? Americans like different, Korean's like same.
Radical vs. Incremental Creativity. "The Dot" - fell asleep with his pen on the paper, woke and reflected, wrote a book. Vs. Fadel's and others' incremental patents toward video conferencing.
schmidhuber low-complexity art
"Computers will write more than 90 percent of news in 15 years, and will win a Pulitzer Prize within 5 years." Kristian Hammond, CTO and cofounder of Narrative Science, a company that trains computers to write news stories
Robert Plotkin, "The Genie in the Machine" about the automation of invention
Evolution done algorithmically
Humans control the "fitness criteria"
The fallacy of automatophobia is that the automation is complete. This is never true. Humans always have a role to play.
This always requires new skills. We must constantly upscale.
"The race between technology and education"
It is up to us to minimize the mismatch between technology and education systems. When education is behind, we experience social pain. When education is ahead of the curve, we prosper.
"The best pathway involves teaching children to 'learn how to learn'" Vernor Vinge
"The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn" Alvin Toffler
www.curriculumredesign.org
Center for Curriculum Redesign
Milton Chen - The Creativity Edge in Education
The Creativity Edge in Education: Arts, Technology & Passion
Learning & the Brain Conference February 2013
Milton Chen, Ph.D., Senior Fellow
George Lucas Educational Foundation (Edutopia)
Neuroscience Supports Creative, Collaborative, Passionate Learning!
Hands-on, Project-based, in nature, the arts
Creative Learning = Authentic Learning
School Life = Real Life
"The great waste comes from [the child]s inability to utilize the experiences he gets outside the school...within the school...on the other hand, he is unable to apply in daily life what he is learning at school." (Dewey)
On edutopia: Multiple Intelligences Leave No Child Behind
Great books:
Dewey's lectures to parents
George Leonard Education and Ecstasy
Sir Ken Robinson: "We are born creative. The problem is that we are educated out of our creativity." "We have taken to educating kids from the neck up."
"Average students learn subject matter in a third or less of present time, pleasurably rather than painfully." George Leonard
Don't forget social and emotional learning
CASEL.org
This is the platform on which we must build academic learning
14 points on test scores on average
on edutopia: The Heart-Brain Connection: The Neuroscience of Social, Emotional, and Academic Learning. Dr. Richard Davidson. (book) "The Emotional Life of the Brain"
Entire presentation on slideshare.net
Lecture: a method for getting information from a professor's notes to a student's notes without it passing through either of their brains.
Clay Shirky TED talk: How social media can make history - we are living in an age of extraordinary potential
We can liberate students. We have liberated content - it's available 24/7/365. Learning any time, any place, any path, any pace. Start from a student's passion. Let them progress at their own pace.
On edutopia: Music and Dance Drive Academic Achievement
edutopia is using Google Translator to subtitle all of their movies
Chen's book: "Education Nation"
A nation is only as good as its educational system
Creativity & Innovation: Key to an education nation. This is a must do, not a nice to do
Every 30 seconds, 24 Hours of New YouTube Video
K-1 Attack hybrid vehicle designed by inner-city Philly kids
Why don't we have more curriculum about their own bodies? They're so curious about their bodies and how they work, as well as things in their everyday lives. Why isn't this the focus of education? "Objects of curiosity, of learning, are hidden in plain sight."
Carol Dweck's Mindset
"Kids are carrying this change in their pockets." Every medium we've ever created to express creativity is right next to every other medium on our smart phones
storyofmovies.org curriculum
http://www.googleartproject.com
the elements by theodore gray http://www.periodictable.com/index.html
gooru - educational search engine (http://www.goorulearning.org/gooru/index.g#!/home)
WolframAlpha
http://novemberlearning.com/
http://www.achievement.org/ - people telling their own stories about how they have learned and achieved, directed toward kids
What's your definition of a great school? Make this definition short and measurable
Einstein: "Not everything that counts can be counted. And not everything that can be counted counts."
Do the students run in at the same rate they run out? Assess passion for learning!
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